Nitro League Development Page
TESTERS - PLEASE READ ALL RELEASE NOTES BEFORE YOUR FIRST PLAYTHROUGH! This is a very early Alpha stage of development. A lot will be missing, incomplete, or glitched. I will have a Discord server for the beta up and running very soon, and that info will be posted here.
The current moving target for this game is a multi-player racing, demolition, and stunt league played in vehicles that are a cross between racing vehicles and monster trucks.
Currently, there are very few restrictions on where you can go. That will have to change, to some degree, to prevent grief players. The further down the track you get, the less finished it is.
Please provide feedback on anything you like or dislike, down to whatever level of detail you can provide.
Much more to come.
Just unzip into a directory, select the folder "Build" and run "Hex.exe".
A, D: Left/Right
F: Flip car
Middle-Mouse: Reset to last checkpoint
TAB: Options Menu
Right-Mouse: Change camera views (Camera 3 currently does NOT work and will be stationary).
P: Toggle picture-in-picture Drone Camera
Soccer mode suspended temporarily to focus on racing and vehicle physics. Added sound controls to TAB menu. Graphics and bindings interfaces not yet available.
Added very rudimentary AI code for cars to see if having AI cars is viable. Also added a SECOND soccer ball temporarily; this is so the AI cars can chase one around, but the player also has a separate one to try scoring goals with and test those mechanics.
Added voice announcer, ball goals, and goal recognition. No score tracking yet, just UI placeholders for Red/Blue teams.
Soundtrack added, with random selection. Effects added to ball. Cinematic follow camera added.
The executable name is Hex.exe (because this started out as an attempt to develop hex mapping and somehow became a driving game).